Play OneShot
What it does: Starts playing the choosen sound once and returns an AudioError (see Possible Errors), showing wheter and how playing the sound once failed.
- DOES_NOT_EXIST
- MISSING_WRAPPER
- MISSING_SOURCE
- MISSING_CLIP
How to call it:
SoundName
is thename
we have given the sound we want to play onceChild
is theChildType
that we want to call this method on
string soundName = "SoundName";
ChildType child = ChildType.PARENT;
AudioError err = am.PlayOneShot(soundName, child);
if (err != AudioError.OK) {
Debug.Log("Playing sound called: " + soundName + " once failed with error id: " + err);
}
else {
Debug.Log("Playing sound called: " + soundName + " once succesfull");
}
Alternatively you can call the methods with less paramters as some of them have default arguments.
string soundName = "SoundName";
AudioError err = am.PlayOneShot(soundName);
if (err != AudioError.OK) {
Debug.Log("Playing sound called: " + soundName + " once failed with error id: " + err);
}
else {
Debug.Log("Playing sound called: " + soundName + " once succesfull");
}
When to use it: When you want to only play a sound once. Having multiple instances of the same sound running at the same time is only possible with this method.
Remarks: See AudioSource.PlayOneShot
for more details on what play oneshot does.