Add Group

What it does: Adds the given AudioMixerGroup to the given sound and returns an AudioError (see Possible Errors), showing wheter and how adding the group failed.

Possible Errors:

  • DOES_NOT_EXIST
  • MISSING_WRAPPER
  • MISSING_SOURCE
  • MISSING_CLIP

How to call it:

  • SoundName is the name we have given the sound we want to add the AudioMixerGroup on
  • MixerGroup is the AudioMixerGroup settings the sound should be influenced by
  • Child is the ChildType that we want to call this method on
string soundName = "SoundName";
AudioMixerGroup mixerGroup = null;
ChildType child = ChildType.PARENT;

AudioError error = am.AddGroup(soundName, mixerGroup, child);
if (error != AudioError.OK) {
    Debug.Log("Adding AudioMixerGroup on the sound called: " + soundName + " failed with error id: " + err);
}
else {
    Debug.Log("Adding AudioMixerGroup on the sound called: " + soundName + " succesfull");
}

Alternatively you can call the methods with less paramters as some of them have default arguments.

string soundName = "SoundName";
AudioMixerGroup mixerGroup = null;

AudioError error = am.AddGroup(soundName, mixerGroup);
if (error != AudioError.OK) {
    Debug.Log("Adding AudioMixerGroup on the sound called: " + soundName + " failed with error id: " + err);
}
else {
    Debug.Log("Adding AudioMixerGroup on the sound called: " + soundName + " succesfull");
}

When to use it: When you want to add the influence and settings of a AudioMixerGroup from a sound. A sound can only ever be influenced by one AudioMixerGroup at a time.